Projects

HTML5 MMORPG Part 3: Fake mongoose documents are cool

Start by reading part one if you haven't. In the last post, I left you with my conclusion that SQL is not suitable for storing all the entities of a realtime game server. So I started looking for other ways to manage that while still keeping the benefits of Entity…

Developing a HTML5 MMORPG - Part 2 : SQL is too slow

In my last MMORPG project post, I explained what the Entity System is and how it should be managed. So these last days I worked on my Entity System framework. I created a little node.js server associated to mysql. But here's what happened Asynchronous hell The only existing MySQL…

Project of the day: Minecraft modding

When I played Minecraft, I wanted to mod it. But I thought that you needed to be really good in Java to understand Minecraft's code. Spoiler: I was wrong. Today I decided to give it a try. So I downloaded Minecraft forge, set up Eclipse and everything and started reading…

Developing a HTML5 MMORPG - Part 1 : Entity System

A project I have had in mind for a very long time is a MMORPG. It may sound a little bit stupid to build a MMORPG alone, and I probably won't succeed at it, but the process in itself is a nice way to learn many critical aspects of game…

BitcoinRep updated to V2!

So after posting BitcoinRep on Reddit I didn't get much feedback, and mostly downvotes (even if that changed later). The overall design (as seen in my last post) wasn't that great, and it wasn't responsive. So I restarted the CSS from scratch. I read the Bootstrap doc to see how…

New website I made: BitcoinRep

This week end, with the Bitcoin black friday, I've been thinking a lot about Bitcoin spending, and the state of it. Many people I know usually ask me as one of their first question "Ok but what can I buy with them?" when I do them "the talk". So I…