HTML5

Mini-Project: Intuition training game

I made a little project a few days ago that I forgot to post about. It's a mini-game that's called "Intuition training". It's actually a random game in which you choose a card out of four and have to guess the right one. The thing is that it records your…

Experiment of the day: Procedural wallpapers

Today was experiments day. Yesterday I was reading the first chapters of The New Turing Omnibus which is a very good read, both entertaining and instructing. One of the first chapters presented a pretty simple algorithm to generate wallpapers. It strucked me how simple it was. Basically: 1. Input corna,…

Folks - Creating a HTML5 live (~MMO) RPG with quests and real-time events

[This is a technical post about implementing some complicated RPG mechanics in a game engine] Folks is a game I made during my last year at ISART Digital. It is a social game meant to produce an experience of peaceful living on a little village, in the kind of the…

[Wii U] Folks : HTML5 Wii U Game Demo

This is an imported post of my previous blog. There may be bugs in the article Hey :) I'm working on an awesome HTML5 game called FolksĀ and, being made in HTML5 it works on every device, so I tried to launch it on the Nintendo Wii U like I did…