Game Architecture

Developing a HTML5 MMORPG - Part 2 : SQL is too slow

In my last MMORPG project post, I explained what the Entity System is and how it should be managed. So these last days I worked on my Entity System framework. I created a little node.js server associated to mysql. But here's what happened Asynchronous hell The only existing MySQL…

Developing a HTML5 MMORPG - Part 1 : Entity System

A project I have had in mind for a very long time is a MMORPG. It may sound a little bit stupid to build a MMORPG alone, and I probably won't succeed at it, but the process in itself is a nice way to learn many critical aspects of game…

Folks - Creating a HTML5 live (~MMO) RPG with quests and real-time events

[This is a technical post about implementing some complicated RPG mechanics in a game engine] Folks is a game I made during my last year at ISART Digital. It is a social game meant to produce an experience of peaceful living on a little village, in the kind of the…