Entity System

HTML5 MMORPG Part 3: Fake mongoose documents are cool

Start by reading part one if you haven't. In the last post, I left you with my conclusion that SQL is not suitable for storing all the entities of a realtime game server. So I started looking for other ways to manage that while still keeping the benefits of Entity…

Developing a HTML5 MMORPG - Part 1 : Entity System

A project I have had in mind for a very long time is a MMORPG. It may sound a little bit stupid to build a MMORPG alone, and I probably won't succeed at it, but the process in itself is a nice way to learn many critical aspects of game…