Hoshikaze 2250 Board game

A few years ago I worked with the association Hoshikaze 2250 which is a indie sci-fi crossmedia license, to create their board game.

Hoshikaze pic We were a few artists and designers, so I took part in creating the rules of the game and how everything works.

A simple way to describe it would be: Look at games like FTL. Basically, in our games players were in a ship in space, and needed to complete a mission (going from point A to B, or things of that kind).

During the trip, problems appeared each turn (pirate attacks, pieces broken...) and players had to use their resources and move the crew around to fix things.


comments powered by Disqus